Top of my head, Ayyubids, Seljuk, Ghaznavid, Bavenid, Samanid, Saffarid, etc. Like Dandolo in Venice.Īs I was making the list, couldn't help to think we need more unique CoA for those historical dynasties in Africa, Middle East, Persia, Russia, and Far East. I think Merchant Republic dynasty/houses can also spawn with their unique CoA even when not a Merchant Republic. Here's a few examples: Orsini has a duplicate Greek house in 1337. Some duplicate dynasty names will appear occassionaly that won't be the true historical house with a cool CoA. But i would say its 90% accurate if you want to get those dynasties to appear.Ĥ. I've had de Luxembourg spawn from a French lowborn for example. The culture listed, isn't necessarily a requirement for the unique historical house to spawn. If you play at a later start date, 1066 for example then any Dynasty I have listed as 769 or 867 only won't spawn because it's already died out.ģ. The player can choose to build a new coat of arms from scratch, or adjust the existing design, though with limited options. From the opened folder, copy and paste the 'ElderKings' folder and 'ElderKings.mod' file to your /Documents/Paradox Interactive/Crusader Kings II/mod/ folder. The coat of arms editor is available on all of the player's titles, as well as their house (if they are the house head) and dynasty (if they are the dynasty head), in addition to those of any vassals, direct or not. the Komnenos Dynasty doesn't exist yet, then land a few Greek lowborns and eventually you'll get it to spawn.Ģ. Download ElderKings.zip, unzip it and open the unzipped folder. If you start at 769 Charlemagne date, Historical Dynasties from later dates can spawn, example.
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